#include "Clip.h"

Clip::Clip(Entity* o)
{
    owner=o;
    clippedToMe=NULL;
    clippedMe=NULL;
}
void Clip::move(int x, int y)//il faut passer de combien le clip bouge
{
    if(clippedToMe)
    {
    clippedToMe->dragged(x, y);
    this->pull(x, y);
    }
}

void Clip::dragged(int x, int y)
{
	
    owner->dragged(x, y);
}

void Clip::pull(int x, int y)
{


}
